![]() Foraging skill books will greatly accelerate the speed players acquire foraging experience, but they can be gained at a steady rate regardless. Related: The Sims 4 Cottage Living: Where to Find Harvestables in Henford-on-Bagleyįoraging skill is acquired by, as players might guess, foraging things. In addition, foraging is always viable while players can temporarily deplete an area of items to forage, over time the area replenishes its stock of items to forage, so players will never truly run out. ![]() Some of the items have time of year requirements, but consistent loot can be found regardless of the time of year, especially at higher levels. With sufficient foraging skills and the aid of traits that affect foraging, it becomes a consistent source of food and materials, even in the worst situations. Slow learner is 6 extra points, and reduces the experience for all skills by a modifier of 0.7, given the option of the 2 traits pacifist is a much better choice.Foraging is the answer to all of the situations above. It does not reduce your accuracy, or your damage, it reduces the amount of experience your character earns with every weapon by a modifier of 0.75. The effect is the same for both melee weapons and firearms. I think your unclear what the Pacifist trait does. Its often the moving around too much and firing too soon that causes people to miss. ![]() At level 4 aiming your chance has hit 105%. ![]() For a vanilla pistol or rifle, you have a base 45% chance if you stand still for a few seconds after moving before you try to fire, with a extra 15% for each level. The accuracy is fine with firearms if you use them properly. I prefer to clear out the whole town and loot in safety, knowing the noise has already dragged everything to my location. Sure stealth has can be handly, but you waste a lot of time trying to sneak around avoiding mobs and picking them off one at a time. Theres multiple advantages to using them.and the loudness can be a advantage too. Purely because no one who's actually smart at the game uses firearms due to their inaccuracy and loudness. Please leave your feedback in a reply below! Edited Septemby Vortecus Pacifists will have to regularly take antidepressants to forget about the horrors of the apocalypse.Īnd due to the increased negative effects of having such a trait the trait should give you +6 trait points, making the trait actually seem reasonable to use. This will add a permanent use to the antidepressant pills that are currently in the game and will be the new smokers' cigarette. ![]() This will amount to at least 20-30 zombies killed in a day to get depressed, or be 1-3 humans murdered. It's safe to assume that pacifists hate violence, right? So how about we add a very minute amount of unhappiness per zombie killed and a drastic amount of unhappiness for murdering a player (or human NPC). And the +4 points that it gives you is purely not enough to persuade a smart person who plays the game to survive to pick the trait. So it's a terrible trait purely because melee weapons are the preferred weapon of choice and no one wants decreased XP for all melee related skills - not a surprise because of their stealthier approach to combat. (You can create unmanageable hordes with a few shots let alone the thousands of bullets that you have to waste to get a decent aiming skill where you don't miss 4 in 5 shots). So, the pacifist trait - is a pretty terrible trait to pick, purely because no one who's actually smart at the game uses firearms due to their inaccuracy and loudness. ![]()
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